Deselect the object and insert this action script for the frame, make sure the object is not selected. #include "lmc_tween.as" image._alpha = 0; image.tween("_alpha",100,speed,ease_type,1.1); Now to explain what this code does. #include "lmc_tween.as" This includes the extension that we installed earlier. image._alpha = 0; This sets the initial alpha transparency for the object, in this case it is completely transparent. image.tween("_alpha",100,speed,ease_type,1.1); This makes the object completely opaque. The 100 defines the opacity of the object and the 1.1 defines the amount of time until the tween takes place. To get better result you may want to set the fps to 30. |